Oh, and there’s an ending involving not using the Soul Cannon at all, so there’s that. The only advice here is to try to not use the Soul Cannon unless you absolutely have to and, I’ll be honest, I preferred to fail and retry the scenario instead of going through that experience more than a couple of times. We can’t understate how harrowing this is, not only because of the concept of what you’re doing, but how guilty the remaining characters make you feel for doing it. However, and this is big deal, the use of this weapon requires you to sacrifice the life of one of the children to power it. This devastating attack will defeat any adversary, and therefore bring you the victory no matter the odds. If you are close to failing an encounter, the Taranis will grant you the use of a weapon called the Soul Cannon. Here is where the gut punch comes in with this game both mechanically and narratively. In fact, these battles are likely to have you on the ropes if you aren’t careful. Once you reach the end of a chapter, you will have a far more difficult encounter to overcome that will test your skill and strategic prowess. These battles are interspersed along a timeline that the Taranis travels along once each objective is complete, occasionally crushing boxes containing health packs for the tank and items that restore your party member’s special points. Also, consider who will be in the background, as their Support Skills can affect the flow of battle too, with boosts to critical hits or regenerative abilities for example. Each child has their own set, with a few crossing over between users of similar weapons, which grow in scope and power as they level up. Then you have to factor in each child’s individual Skills into your strategy, as Hanna’s healing abilities are pretty much a requirement during protracted battles, while Boron’s powerful attacks can end the battle before it really starts.
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